3D DESIGN

(3Dimensional) Refers to objects that are constructed on three planes (X, Y and Z). A 2D (two-dimensional) drawing program can be used to illustrate a 3D object; however, in order to interactively rotate an object for different views, it must be created as a 3D drawing in a 3D drawing program.www.setmech.com and for detail information of catia ,visit (www.catia-begin.blogspot.com , www.profit11.com get the latest and hidden mobile and pc trick on www.pczonetech.com

Your Ad Here

Sunday, October 21, 2007

MOTION CAPTURE


Motion tracking or motion capture started as a photogrametric analysis tool in biomechanics research in the 1970s and 1980s, and expanded into education, training, sports and recently computer animation for cinema and video games as the technology matured. A performer wears markers near each joint to identify the motion by the positions or angles between the markers. Acoustic, inertial, LED, magnetic or reflective markers, or combinations of any of these, are tracked, optimally at least two times the rate of the desired motion, to submillimeter positions. The motion capture computer software records the positions, angles, velocities, accelerations and impulses, providing an accurate digital representation of the motion.
In entertainment applications this can reduce the costs of animation which otherwise requires the animator to draw each frame, or with more sophisticated software, key frames which are interpolated by the software. Motion capture saves time and creates more natural movements than manual animation, but is limited to motions that are anatomically possible. Some applications might require additional impossible movements like animated super hero martial arts or stretching and squishing that are not possible with real actors.
In biomechanics, sports and training, real time data can provide the necessary information to diagnose problems or suggest ways to improve performance, requiring motion capture technology to capture motions up to 140 miles per hour for a golf swing.

posted by LOVE at Sunday, October 21, 2007

2 Comments:

Blogger Ras said...

Nice post, good explanation of mo-cap. here is what i wrote about mo-cap in sports video games, http://sportsvideogames.blogspot.com/2007/10/lights-camera-action-motion-capture.html
if you like what you read add a link.
Kind Regards
Ras
http://sportsvideogames.blogspot.com/

October 31, 2007 at 3:57 AM  
Anonymous Anonymous said...

RAVI
THIS IS THE BEST BLOG WHICH I HAVE IN
RECENT PAST ..WELL DONE

November 21, 2007 at 11:13 AM  

Post a Comment

Subscribe to Post Comments [Atom]

<< Home

Previous Posts

  • LIGHT WAVE
  • DREAMWEAVER
  • 3D-Design with CyberMotion
  • SOLID WORK
  • PRO-E
  • CAD CAM
  • SURFACE MODELLING
  • MOCCA 3
  • Landscape Design
  • Macromedia

About Me

Name: LOVE
Location: BHOPAL, India

View my complete profile

Powered by Blogger

Subscribe to
Comments [Atom]